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Architecture

environmental experience / strategy / consulting 

researching and designing spaces and systems 

Before transitioning into UX, I spent years designing in the physical world as an Architectural Designer and Sustainability Consultant, crafting spaces, systems, and sustainable solutions. This work shaped how I think—structurally, holistically, and with deep attention to context and craft. Here, you’ll find a selection of projects from that chapter of my career.

Role
Architectural Design, Architectural Research, Mapping, Urban Design, Research & Development, Sustainability Accounting, Materials Specialist

Tools
Revit, Vray, AutoCAD, Rhino, Enscape, Grasshopper, ArcGIS (Esri and QGIS), Runway Machine Learning, Adobe Creative Suite, OneClick LCA

AT A GLANCE

REFLECTION

REFLECTION

What I Learned 

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Develop systems thinking by balancing technical constraints, project goals, and human experience across scales.

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Strengthen skills in design thinking, visual communication, storytelling, and diagramming to clearly communicate complex ideas.

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Design with real-world limitations (context, policies and code) and diverse end users.

What I Would Do Differently 

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Include post-occupancy evaluation (although atypical to the architectural process) to better understand how people interact with space over time.

 

Prioritize direct user research rather than relying on the client as a proxy for the end user, ensuring design decisions are grounded in real user needs and behaviors.

Next Steps
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Apply lessons from designing physical spaces to create human-centered digital experiences that are both impactful and scalable. 

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Leverage my transferable skills from designing physical experiences to digital experiences.

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Seek out mission-driven teams that value strategic thinking, collaboration, and intuitive, aesthetic solutions. 

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